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They also tend to prohibit some smart gc optimisations like moving your shit while you're not looking, and the cache behaviour can be bad because either,

- the data isn't stored next to the count so you get two pointer indirection per access, or

- the data is stored next to the count, and the object gets cached-in when it gets collected.

Piggybacking on the thread because I haven't had much concrete experience with smart pointers: how does the "circular chain" problem seem to manifest? Is it

- "goes wrong quickly," usually picked up and fixed without too much trouble,

- "like any old memory leak" -- maybe a problem if processes run a long time, hard to track down, or

- devs are usually smart enough to see them coming, knowing to keep the "has a pointer to" relation a partial order (either by type or some other natural hierarchy.)

?



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