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Yeah, now he's the Oculus genius programmer guy.

This is extremely good news. There's only so much one person can do to push forward 3D rendering engines, and no doubt he's done a lot in this regard. It's diminishing returns now. The engines look fantastic, and you have a choice between Unity, Unreal, Source, and the various Quake-derived ones.

There's a lot of low-hanging fruit in the VR world, plus tough problems to solve. Carmack will be at home here.



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